Roll4Ruin
Room Generator
OSR-flavored, single-room snippets. Deterministic by seed; rotation included.
Advanced controls
Biome
Thematically distinct areas that define the visual and structural characteristics of your dungeon.
- Dungeon: built underground structures with purpose-crafted chambers and corridors
- Cave: naturally formed passages and caverns with organic, irregular layouts
Level
The depth below the surface. Deeper areas contain greater dangers and greater rewards.
- Level 1: Beginner monsters, common treasures
- Level 2-3: Challenging encounters, uncommon treasures
- Level 4+: Deadly creatures, rare treasures and artifacts
Type
The room structure type. Spaces are destinations to explore, passages are connections between them.
- Space: A room to explore (Chamber in Dungeon, Cave in Cave biome)
- Passage: A connection between spaces (Corridor in Dungeon, Tunnel in Cave)
Seed
Example seeds: example-ossuary, example-goblin-vases, example-tripwire
Summoning room...
Shareable slug: …
Failed to generate room.
Rooms are generated using tables and ideas from Roll 4 Ruin: Classic Dungeon Generator by Nocturnal Peacock, used under CC BY-NC-SA.